Balance?
13 years ago #1
I've noticed that the game lends toward the speed stat and toward raiders to the point were doing anything else is pointless. No i'm not trying to whine i just feel if things were a little more balanced people would stick around more level more etc. i've been playing the game for a while.
Speed
- Mugging: the only stat needed is speed. you can attack but its not equvalint
- attacking doesnt give you nowhere near as much cash (i mugged someone got 100k attacked them got 14k....) Which doesn't really make sense considering if i knock you out cold i have alot more time to get cash off of you
Balancing it
- Making attack and defence relevant to mugging (i.e. if I have a high defense i prolly have my "pockets" gaurded so less cash to no cash is lost if you have proportionate attack. Vice versa if i have high attack you have low defense i would be more aware of my surrounding and might catch you and knock you out instead.
- Make attacking worth more. the logic for mugging being more would have to be explained to me
Raiding
- I'm not saying raiding is easy but its very systematic and or avg no more than 12 attempts and therefore about 6 hours ( considering most people start at a number and just go up )
- The warden changes your combo to something easy to crack (i've had it changed where 3 of the number were the same, and almost got raided twice while asleep) which means i have to change it again spending more money
- No matter what they can get your money. You can protect all your amenities but not your money. which i find ironic cause its supposedly gaurded by the warden. ( This i am a bit salty about cause my cash is purely interest so i can't just replace it cause i've reached max. For me it was just a testament to how long i've played the game but w/e)
- It is 100times easier to raid a cell than to defend it. (lock picks are cheaper than buying a letter, which since it increase by 50 isn't balanced imo.
Balancing it
- The last raid attempts should only show the last 5 or 6 attempts
- An amenity or priviledge that makes them "Forget" there last attempts is more beneficial than scaring them off
- Allowing you to store what combo you would like to have next to be given the random nature of the wardens and most people have a method to their combo
- It seems more logical that they would get an "item" (not amenity) laying around than cash. Which is "with the warden"
- The raider should not have thier last attempts cleared when the combo is changed until after the first attempt with the new attempt (i recognize this may be more difficult programming). Because how would you know walking up that the combo is changed.
- I won't say much about the letters but i do think an increase of 25 or 30 is a tad more resonible (given the power of the tools to raid a cell) but that doesn't phase me as much
I know i said logical alot and i don't mean to offend if it does and that is just based on my reasoning. I know its a lot but these are the culmination of all my thoughts since i started playing.
Bonus: (i'm watching lingo dont judge me) Telling them that the # or letter is in the combo instead of where would be a idea
Last edited by Kat93DC2011 13 years ago
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