Bodyguards
then u shouldnt be protecting that person..if u dont like the way they play..hence the short time periods for protecting..dont renew it
Decline his request then...

KROWNVICThat's all true but we all know that some people entire ego will change...some people got good stats and just ass fucked up as the one there gonna be protecting...just saying, why hire protection if your not doing something wrong to someone...make the protection against a certain person not just any random attack...most attacks are for a reason and if s person say fuck me in my inbox and then running to a bodygaurd will be fucked up fa sho...
]
You can easily judge the character of a man by how he treats those that can do nothing for him!
RickyMi...look at it this way, its costing them money to get the bodyguard. and it will only b like day long contracts n shit like that. once its over they either renew if the bodyguard acceps. but if they decline then there back to square one.....either looking for a new body guard or gettin dey ass beat for runnin off at the mouth. and once they use up all there lifelines(bodyguards) then wut......there pretty much fucked for the rest of the game!
put it this way..when i was in a gang..if someone hit a low level out of the blue..i would hit them back anyway..this idea is just a more streamlined version..basicially the same thing..i couldnt help if i was offline..nor could i if i was the protector
wormdogg10The Union has members all over the map!
The Union has members all over the map!
thats fantastic
jmitch2002another great suggestion nick! you on the P.B. payroll yet? lol
Agree, nice idea with an element of surprise.
1. Peeps need to be in the same prison. (looking on a RL situation a guy in another place cant bodyguard another).
2. There is a % chance that you intervene on a fight or not (again looking at a real life prison situation, you cant babysit another inmate 24/7. So a 50-50+/-% of intervene the fight or not. The real chance should be based on a set % with a random modifier or something.
3. If you intervene the fight you will defend the attacked, if you loose, the attacker will directly fight the other attacked with his current stats, stamina etc. Also looking for a real life situation, you don't get time to buff up the stats before the secondary fight.
4. You should only be able to bodyguard 1 efficiently, you may perhaps bodyguard up to 3 inmates, but the more peeps you bodyguard the less likely you are to protect the inmate. So the % chance will drop from let say 50-50+/-% to 35% and 20%.
5. An inmate can have max 1, 2 or 3 bodyguards. This will increase the chance of being defended from an attack. But the attacker will only have to fight 1 of the bodyguards. This should be a random draw of who is the defender.
6. Perhaps include a cost of being protected by a bodyguard? An initial cost, or a daily/weekly cost? If so price should be different from prison to prison, and off course there should be a fee if so. Or only just make it a friendly bodyguard with no cost for the protected or the bodyguard? If a price, not to high, but lets say that an AZ lvl 13 is getting a lvl 25 bodyguard. The lvl 13 have to pay 5K per level difference with a 10% fee to the wards. So 5000$ times 12 levels difference = 60K$. 6K goes to the warden, 54K to the bodyguard. Off course the players may transfer the money back, or sending items or something to make it kinda free player to player favor. But then again more fee to the warden. Fee is on a daily basis of how long you want a bodyguard? So the higher the lvl the bodyguard is the more criming and shit you need to do to get the cash? NJ = 1K pr lvl. Putnam = 3K per lvl?
Don't know if these are good suggestion or not, but just brainstorming some ideas for you guys and Mu.
Please make any further suggestions or comments!
PS,
just noticed now that this thread have more pages. I will read all and adjust my post after reading!
Last edited by Zimon 15 years ago

PS2. Just a few extra info added, and some of mine comments have already been suggested by others to, but I think I summarizes them up a bit.


First