Bribe Guard/Nurse
Just as a thought for another money sink. Have an option for incarcerated/isolation/infirmary inmates to allow us to bribe a guard/nurse to get "friends/enemies" out of the isolation/incarceration ahead of time. I know that we can buy our own way out.....but this is to get others out. To give it a greater appeal, make it less then it is to buy your way out but it isn't guaranteed to be successful every time. Sometimes they could take our cash and still not let the other person out, maybe even throw you in jail too for attempting it.
If you would like to avoid giving out XP as a reward, have the briber "reward themselves" to one of the items in the freed prisoners supply.
Quick Summary
Feature : Bribe Guard
Description : Pay to get another prisoner out of isolation/incarceration/infirmary ahead of scheduled release time
Rationale : Another money sink and a win/lose situation.
Cost : a % of the current $ cost for prisoners to buy their own way out.
Reward : Small cache of XP(?), an item from the freed prisoners stock(?), the hearty handshake and thanks of the prisoner (?), attempts recorded and get a small XP boost every 50 successful bribes (?)
Risk : Bribery may fail, end up in jail and lose cash from bribe.
Nerve Cost : Unknown to me. (Not entirely sure of the algorithm for this yet)
NRG Cost : Unknown to me. (Not entirely sure of the algorithm for this yet)
I like this, but what about making a jail bust as well? I like the bribe option where you can pay game cash and get no experience.
I would rather have a crime option using 10 enery to bustout or jail bust a person. It gives to your experience and you get caught like every other crime. I would prefer the energy because the more nerve you have, the better buster you would be.
I think the bribe (a nurse) option would be great for the way IceHawg described it for the infirmary. But I wish we could bust people out for experience as a "free" way to get out of the isolation. With 10 energy it is a high cost to the person doing the busting, but it gains very good experience as the trade off.
Just an added thought, but I IceHawg's ideas.
Yea...Now that someone else brought this up....JAIL/INFIMARY TIMES need to be longer...no one cares if the get attacked and are in teh hosp for 5 mins
5 mins? Wow. I wish that was what I got. =] I keep banging 14 minutes. Got 20 minutes once.
Do you mean a bust right out of the whole prison or just the isolation cell? I like the idea for the isolation cell but would be a "rare" success as I am sure the isolation cells would be guarded. Make it a higher EXP pay out?
Just the isolation cell only. Yeah, tie it to a stat the higher that stat the better your success rate. Obviously not a slam dunk crime. The "buy out" or "bribe" option would be where I could buy you out of isolation, for the price you would pay in the cell +20% for example. But "bribe" wouldn't get you any experience
Risk : Bribery may fail, and warden keeps your money and sends you on your way.

I actually like the idea.
RuffNiteyou can bribe out now tho


