Gang Expansion Idea... Yay or Nay?
NEED YOUR GUYS HELP TO IMPROVE THIS SUGGESTION *IF APPROVED/LIKED OFCOURSE* IF ANYONE SEES FLAWS OR IMPROVEMENTS OR WANTS TO ADD ONTO THIS PLEASE DO HERE IN THE FORUM THREAD OR MAIL ME AND I WILL EDIT THIS THREAD!
Although I am not in a Gang right now (As I am trying to get into Familia) I loved the features completly, although felt it lacked a few things.
A few of the ideas I have on expanding the gangs are:
1) Introduce "Gang Respect" into the mix, based on users attacking other users, they earn respect (per hit) what also can be cool is introducing bonuses for when the gang does x number of hits in a row. The more respect you have, the higher you would appear on the list. Eliminating the Gang with the Most Members as #1.
2) Gang Specials - Such as 5% off Infermery time per upgrade up to 10 or 2% per upgrade for training for example, users could debate the perks. Ofcourse, for such awesome specials not only would gangs have to work hard there would be a sence of team work and accomplishment, and for their hard work they get the benefits and the great gangs again stand out in the mix!
Idea on specials could be something like:
Vigor - Increases your Gym gains by 2% per upgrade (max 10)
how would it look on the gangs list? on the descriptions ofcourse!!!!!
Vigor: I , II, III, IV, V etc with a max of 10 = X
The upgrades would not be cheap, it could cost something like
I = 25,000 respect II = 75,000 respect III = 150,000 respect and so on... staff/admins to set that aspect
I think this would honestly, liven things up and make things alot more addicting from a player standpoint and your gangs feature is awesome, imagine if it was more interactive I think people would be on here more trying to throw their weight around reaching stats as a whole rather than the player with the most stats wins people can now work as a team with energy etc, I hope this makes sense and people try and understand and overlook the idea before booing it down it would be appreciated.
3) Maybe a Gang Armory? Allowing the Gang Leaders to put in EDS, Waters, Guns, etc into te Armory could also make it x amount of favors for gang leaders to unlock. Using the armory leaders could now give weapons, distribute ed's, waters, etc and gangs who help noobs can get bigger quicker
4) Gang Wars (you can declare on up to 3 gangs at a time or more?) Gangs can be Peaceful or Not or completely no protection like it is now. Would be interesting if a Gang could get to 0 Respect and Destoryed to maybe?
Anyways here is how the wars could look.
User x Attacked user x2 and earned 2-4 ? respect for the gang (per hit) or less? depending on the upgrade costs etc.
When user X reaches a BONUS hit during the war they would get a bit of a bonus for example. "Your Gang has made 25 hits in a row, you have earned an additional 50 respect for your Gang"
Bonuses could be: 75, 150, 275/300 or something you decide the forumla!?
Could maybe have a bar on the left side called Gang Hits: xx/500 or something as they are warring for the player aspect to know its time to fight.
Using the method users would have say 3-5 mins where they have to keep hitting in a row to keep the Gang Riot / War alive with a max chain of say 300 hits before it has to be broken down and reset giving the other gang a chance to retaliate etc...
Say Gang 1 beats down Gang 2 constantly there could be a system in place after so many hits and less hits back from the other side sort of like gang control the war could be done and the wars could come to an end?
Thanks for your time, if I think of any more Ideas I will post
Sounds like rambling, I am going to try and get screen shots to show exactly how the warring would look I hope this makes sense as Gangs has so much potential!
Last edited by CriminalMinded 13 years ago

scullman7That was a lot to read. I doubt any of these will be implemented any time soon because the whole gang feature itself is a whole new occurrence(about a month believe?). I believe staff has plans for gangs in the future but that's just based off of what I read a while ago.
Yeah, They are only twice as old as I am in this game you are right.
Bummer, I do need to try and create screen shots to show you guys what I mean, and re-word things. If you can, try and read it slowly for now and you will somewhat get an understanding of what I am trying to say/suggest. I hope Staff understand it

Raul_Dukea few of those things you have mentioned have all been discussed during the beta testing on the thread in news and announcements. The staff most likely are already aware of these various things through research of other games and already have plans in place or at least an idea of what they will and wont implement. They have also already stated there will be some sort of competition between gangs (your idea about gang wars and respect is exactly how it is on mafiablock and other games, cant see them copying it for here, especially with the costs of setting up gangs).. Also a gang vault has been mentioned.
Me personally i like the simplicity of this game vs some others i have seen. Long term members of this site have waited years for this feature so be prepared to have a wait for any additions. Patience....
Last edited by Raul_Duke 13 years ago

I think if you keep adding in all these things that it would benefit the higher levels more than any1 not that they need anymore of a head start
who give a rats ass what u think SCAMMER

One simple addition that would be nice:
Put [Highest Level, Lowest Level, Average Level] next to gang name.
And maybe put the player levels next to their name on the gang page, but it would definitely be useful to have the general level spread on hand.
Sweet, nice Idea man!

JPISTOLINOit would be nice to see if our gang members were online or not in the my gang members tab.
my crew was talkin about the same thing

