Mug VS Def
Ok one of my rare suggestion thread
a little something here i wanna bring up. Lots and Lots of people seem to go Strenght/Speed to attack and mug .. But i wanna shout out to def trainers in the game . I think the event : try to mug xxxx and got his ass kicked needs a little tweaking . Cause ( tell me if im wrong ) the mugging part takes only i nconsideration the speed of the player VS the speed of the other player but i think it should also take in consideration the defense of the player . If a very quick player with low strenght try an mug a high defensive player , i think the % of the '' try to mug xxxx and got his ass kicked '' should be tweak . I dont understand why a guy with 1 million speed mug a guy with lower speed but with 3 million DEF will still get mug . It can but at least the % should be a little bit more fair. If someones try to rob me and my defensive skills are higher , i might have a very better chance of catching him and beating him down ..
what yall think ?
Also .. how many times do you guys get the event : try to mug xxxx and got his ass kicked . I would be curious to see how much people saw that event more than like 50 times
EDIT : And with the new Harry Potters DVD that can give you 2$ buyout, somebody can attack you and you buyout right back and mug yhim and get a very high % of still infirming the guy. Makes fight pretty pointless if the % isnt tweak . ( Thanks to Ashz for that statement :P )
Last edited by gabots 14 years ago
I should have search for it before posting .. i did right now .. cant find nothing .. ill keep on searching ..
EDIT : and even if it was already suggested , i wanted to bring it up with the argument of the Harry Potters DVD that changes a lot of the game ..
Last edited by gabots 14 years ago
ur idea sucks balls
DemOlition
other than that i cant say i really agree, im sure usain bolt would be able to mug pretty much every fatty/bodybuilder

I hear you .. but defense cant just be seen as a fatty guy .. defense is about reflexes ... i think
Raul_DukeI agree. Not just because I train defence, but because there's a lot that currently don't make sense. The point you make, the fact that HP means virtually nothing on battle. But I think mu is prob working on something

I appreciate that, good to know i make sense
lmao
if someone is faster, they should be able to mug the slower player, because even with high def, it would take the slower player more time to get into a defensive position based on their speed, so the faster player should be able to pull the mug off regardless. As a trainer you have to pick your poison.
The way things are now, it's also balanced, ie, you are faster, but less str than your opponents def, you can still get your shots in by mugging.
I think the real answer is for players to train whatever they need to train, if you need more speed, train speed.

The way things are now, it's also balanced, ie, you are faster, but less str than your opponents def, you can still get your shots in by mugging.
I think the real answer is for players to train whatever they need to train, if you need more speed, train speed.
Ok lots of thing in here are right i have to agree .. but another thing i just think off .. You said people who are faster with less strenght as to get a shot with mugging .. right .. but im confused to now , when i mug someone and i beat him down , is it random or does it depends on the stats of the other player ?
Cause i swear i can get mug and beat down by a lower lvl than me with much less stats than i have in strenght and defense .. hows that all works ?


