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NPC`s in the yard

12 years ago  #1
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In event`s it be comes very inconvenient when NPC`s are in the way and have to travel all the way around them if they block up the path way to the destination we desire to get to.

So in future events i would like to suggest that we can click to move through the NPC`s instead of moving around them i am sure many people will agree with me on this thank`s .

12 years ago  #2
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I wasnt paid to come thumbs up this suggestion :thumbsup: shit is annoying when it happens

12 years ago  #3
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Originally posted by COREY1TOUGH I wasnt paid to come thumbs up this suggestion :thumbsup: shit is annoying when it happens

yeah i mean i could`t even move the gators out the way in the event because i need gator stomper`s to beat them so had to travel all the way around was annoying as hell i used to just wait for them to be moved by some one else eventually

12 years ago  #4
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Originally posted by SuperJuice
Originally posted by COREY1TOUGH I wasnt paid to come thumbs up this suggestion :thumbsup: shit is annoying when it happens

yeah i mean i could`t even move the gators out the way in the event because i need gator stomper`s to beat them so had to travel all the way around was annoying as hell i used to just wait for them to be moved by some one else eventually

yeah the one dude was sayin he was trapped in a box area cuz a gator was blockin the only way out lol said he was there over an hour hahahah

12 years ago  #5
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haha lol! LOKLI once told me a story when he went out into the ard and he was in a hurry and then he went down 1 and then realized that Joe as blocking the exit

12 years ago  #6
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Or perhaps staff could set spawn locations such that there was a maximum detour length of 5 or so spaces between two points blocked by an NPC/enemy. This could, however, raise issues in the irregularity of spawning, and make it more likely for an enemy to spawn in a specific area, but we have had similar issues in the past that didn't have too harsh an effect on gameplay, so it would seem like a reasonable enough adjustment to make.

12 years ago  #7
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We could develop a new spawning algorithm to prevent NPCs from being placed in doorways and blocking people in. But we don't want that. We actually laugh hysterically when people get stuck. This is a fairly social game, and if you're not completely alone, it should be easy to get some friends to help move an NPC.

Also, remember that we have two different types of NPCs to fight. There are the ones that you can see, which block your path. And the ones you can't see, which usually attack when you step on their tile.

We use the visible, tile blocking NPCs when we want to inconvenience players by blocking their path. It adds some difficulty that would otherwise not exist.

Blood. Blood everywhere. Everywhere, blood.
12 years ago  #8
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Originally posted by kingtommy We could develop a new spawning algorithm to prevent NPCs from being placed in doorways and blocking people in. But we don't want that. We actually laugh hysterically when people get stuck. This is a fairly social game, and if you're not completely alone, it should be easy to get some friends to help move an NPC.

Also, remember that we have two different types of NPCs to fight. There are the ones that you can see, which block your path. And the ones you can't see, which usually attack when you step on their tile.

We use the visible, tile blocking NPCs when we want to inconvenience players by blocking their path. It adds some difficulty that would otherwise not exist.

your a cruel cruel man some time`s K-T continue laughing at us

 

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