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Option after attacking

16 years ago  #1
Level 15
Status: offline
Prison: South Dakota
Incarcerated: 16 years, 7 months
Posts: 109

I have such a suggestion: for example, i`m attacking a person, then if i win i`ll be offered to chose whether not to touch lost person, just ''leave him'', or go on cruelly hitting his unconscious body :) 

The first choise will lead to getting exp (0,1% level exp or how much, i don`t remember exactly), and the secong,  brutal one, will result in getting no exp but putting enemy to the infirmary for a much longer period, such as 30-45mins i suppose.

Maybe if you like this idea, we (Mufasa) should think about prolongation of time between attacking same person and maybe decreasing amount of money, paid for priority care at infirmary....

16 years ago  #2
Level 29
Status: offline
Gang: Evil Empire
Prison: Louisiana
Incarcerated: 17 years, 2 months
Posts: 6,855

haha I like that idea. The solution to the infirmary thing though, would be to start the 10 minute no-attack time for AFTER they get out

16 years ago  #3
Level 8
Status: offline
Prison: Putnam
Incarcerated: 16 years, 7 months
Posts: 5

I like that idea alot.

16 years ago  #4
Level 15
Status: offline
Prison: South Dakota
Incarcerated: 16 years, 7 months
Posts: 109

I think this new attacking option will be very useful during war between gangs, and every member of the gang will feel what is war after hours spent in infirmary

16 years ago  #5
Level 29
Status: offline
Gang: Evil Empire
Prison: Louisiana
Incarcerated: 17 years, 2 months
Posts: 6,855

hahaah, you guys are gearing up for war here

16 years ago  #6
Level 17
Status: offline
Prison: South Dakota
Incarcerated: 16 years, 8 months
Posts: 123

Originally posted by Mufasa haha I like that idea. The solution to the infirmary thing though, would be to start the 10 minute no-attack time for AFTER they get out

 

 If I am understanding this correctly, they wouldn't be able to be attacked for 10 minutes after they get out the infirmary?

 

Well if that is the case, then what would the point be?  I mean if they want time to "recover" they can stay in the infirmary.  If they get out to general population shouldn't they be free game?  If you want to affect someone's ability to train and crime you can't have a "no attack" timer.  Otherwise I will just buy out as soon as I get close to a full energy/nerve bar, train and crime (with protection).  If I get put back in after my "no attack" period, I will just pay to get out 25 minutes later when my bar is full.  I don't see how game play is affected in any capacity.

 

Someone already has safety in the infirmary.  If they are out of the infirmary/isolation I don't think there should be a "no attack" timer.  If you are out, then you should be able to be put right back to the infirmary immediately.  Just my opinion, but I don't see any advantage if there is a period of time when someone can't be attacked. 

 
16 years ago  #7
Banned
Status: offline
Prison: South Dakota
Incarcerated: 16 years, 8 months
Posts: 628

Compton, valid point.. I always enjoy your train of thought.

16 years ago  #8
Level 19
Status: offline
Gang: Flying Squirrels
Prison: Louisiana
Incarcerated: 16 years, 10 months
Posts: 2,057

Originally posted by Compton

Originally posted by Mufasa haha I like that idea. The solution to the infirmary thing though, would be to start the 10 minute no-attack time for AFTER they get out

 

 If I am understanding this correctly, they wouldn't be able to be attacked for 10 minutes after they get out the infirmary?

Well if that is the case, then what would the point be?  I mean if they want time to "recover" they can stay in the infirmary.  If they get out to general population shouldn't they be free game?  If you want to affect someone's ability to train and crime you can't have a "no attack" timer.  Otherwise I will just buy out as soon as I get close to a full energy/nerve bar, train and crime (with protection).  If I get put back in after my "no attack" period, I will just pay to get out 25 minutes later when my bar is full.  I don't see how game play is affected in any capacity.

Someone already has safety in the infirmary.  If they are out of the infirmary/isolation I don't think there should be a "no attack" timer.  If you are out, then you should be able to be put right back to the infirmary immediately.  Just my opinion, but I don't see any advantage if there is a period of time when someone can't be attacked. 

 

When I read about the no attack timer, I assumed he meant you couldn't be attacked by that same person. This wouldn't grant you full mimunity, just immunity from the person attacking you.

This way, nobody can fall victim to one person who has a stick up their ass for some stupid reason. But if someone is especially hated, they could get locked down by a couple people laying the smack down upon exit.

Blood. Blood everywhere. Everywhere, blood.
16 years ago  #9
Level 17
Status: offline
Prison: South Dakota
Incarcerated: 16 years, 8 months
Posts: 123

I re-read it and see what you mean.  I didn't understand it that way, the first time.  I wrote a big long lengthy explanation on why I think it is much better for individuals, I still think it is letting some people off of the hook. 

 

If someone mouths to me in email for example, I want the ability to put someone in the infirmary any time they step foot out of it.  I don't want to involve you or the Warden.  I want to self police myself and those who interact with me.  For exactly the reason that one person can fall pray to another is who the population polices themselves and the conduct of the community.  (Just like real prison, the guards are outnumbered 20 to 1).

 

Why have a 10 minute timer of any capacity.  Unless you are Centong, there is always someone tougher than you.  Isn't that what the purpose of gangs are for?  To protect the members of the gang and the benefits of the gang?  That is what gangs are for, so you don't get put in the infirmary the second you get out.

 

Having a 10 minute wait isn't that big of a deal, just some opposite feedback.

 

 

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