The Official Fight Night Thread!
Sorry for the extreme delay. This isn't working out as I'd hoped. I'll explain the current issue:
hanako SHOULD be the winner of the Seasoned Vets category. She has by far the best win/loss ratio, and she fought a lot of inmates. Problem is, with the current formula, players with a 1/1 record win Survivor over another player who has, for example, an 12/14 record. I don't agree with that. Fighting once and running shouldn't award you over someone else who fought hard and still had a good win/loss ratio.
I need to rework this until I'm happy with it. Figuring out the perfect formula will take a bit more time. Rewards will be distributed by the end of the night.
Last edited by kingtommy 13 years ago
COREY1T...i kno how to fix it all merge us back nuthing was wrong wit the first fight night...train get in there bust some heads come out a winner or level camp go in there get ur head busted then go to the shoutbox and thread and cry about it not being fair

Actually, this same issue existed in the first Fight Night, it was just easier to ignore because the winners of Survivor happened to also be hard hitters.
TheProp...hanako SHOULD be the winner of the Seasoned Vets category. She has by far the best win/loss ratio, and she fought a lot of inmates. Problem is, with the current formula, players with a 1/1 record win Survivor over another player who has, for example, an 12/14 record. I don't agree with that. Fighting once and running shouldn't award you over someone else who fought hard and still had a good win/loss ratio.
I need to rework this until I'm happy with it. Figuring out the perfect formula will take a bit more time. Rewards will be distributed by the end of the night.
i kno how to fix it all merge us back nuthing was wrong wit the first fight night...train get in there bust some heads come out a winner or level camp go in there get ur head busted then go to the shoutbox and thread and cry about it not being fair
i wasnt in either of the because i had missed both of them do to things but i am training my ass off catching you higher levels its just not fair to put us all in the same cage as people with like 100mill per stat. i think once they get it fixed it will be just fine but thats just me..

Well i think u should cuz it aint fair we lvl and we dont have as good cells as those high lvls so yeah disable xp for the future would be a good idea
i liked the idea of the first one, when you lose 1 fight your out, a lot more cut throat, not get revived every min
how do u expect to get a good cell sitting at level 14? come to SD and crime and get items to buy amens with, instead of sitting there expecting to magically get a good cell
"Wise men speak because they have something to say; Fools because they have to say something."
~ Plato
TheProp...how do u expect to get a good cell sitting at level 14? come to SD and crime and get items to buy amens with, instead of sitting there expecting to magically get a good cell
.. and yea i agree 1 knock out you should be done but not my game to say..

Congratulations, Soap Dropper! You won a Survivor Trophy (item), Dancing Chili Pepper (amenity), and $50,000 in cash from Fight Night!
09/22/2012 7:45pmCongratulations, Heavyweight! You won a Brawler Trophy (item), Super Mario Galaxy 2 (amenity), and $300,000 in cash from Fight Night!
Good shit, thanks Tommy
Winners are posted!
http://www.prisonblock.com/fightnight-halloffame
Most Damage is based on how much hp damage you've dealt.
Most KOs is based on the number of fights you won in the warehouse.
Survivor is based on a percentage of wins vs losses, with a bit of additional weight piled on if you have more wins.

First