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different gains for different lvls.

12 years ago  #1
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sorry if the title isnt as descriptive.

but i was thinking maybe lower lvl(s) gains were higher then if they were a higher lvl. like as you lvl up your gains lower to an extent. of course you could change this with cell ammens and such , etc etc.

sort of how the prisons work.

in NJ 

you train 110 and gain 500

in SD you train 100 and gain 135

..sort of the same method but with lvls.

not sure how the pb community as a whole think about this. but it came to mind when i was reading how they cut gains in half or something of that sort.

thanks for reading, and any positive feedback is welcomed.

......dont like the idea then express in a non dickhead way lol. haha

12 years ago  #2
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Fuck your idea, it's stupid, you're stupid.

But seriously...

We actually talked about a system like this recently. I refer to it as the racing game system.

Many racing video games follow a method similar to what you described. Either the players in the front get a slight penalty, or the players in the back get a slight bonus. This means the players in the back can catch up, thus giving the ones in the front more of a challenge.

We decided against this, because I can already imagine the outcry from high level players. "I'm being punished for being on top?? This is bullshit!!! I AM QIUT GAEM NAO!"

Blood. Blood everywhere. Everywhere, blood.
12 years ago  #3
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haha i lol´d

jeez so its already been overlooked? i think itd be a great idea. its not like the high lvls are gonna lose their spot on top.

i mean the majority of us arent gonna train what they gain in a day in our entire gameplay (bars)

it could be like a false hope if any to us lower guys that we may actually one day be on their big meech status?

cause i feel ike the gains cut were due to the high lvls

edit.

12 years ago  #4
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you have to keep training or get left behind, it's how the game has always worked.

Columbus didn't discover America, we were already here. We discovered Columbus.
12 years ago  #5
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Originally posted by kingtommy Fuck your idea, it's stupid, you're stupid.

But seriously...

We actually talked about a system like this recently. I refer to it as the racing game system.

Many racing video games follow a method similar to what you described. Either the players in the front get a slight penalty, or the players in the back get a slight bonus. This means the players in the back can catch up, thus giving the ones in the front more of a challenge.

We decided against this, because I can already imagine the outcry from high level players. "I'm being punished for being on top?? This is bullshit!!! I AM QIUT GAEM NAO!"

First part i lost it bad idea though

12 years ago  #6
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Well, he requested positive feedback. I had to deliver.

I also forgot to reply to this:

Originally posted by AceDinero

jeez so its already been overlooked?

We didn't really overlook it. We thought it over, and we figured that from a gameplay perspective, it makes the game more fun by creating competition.

On the flip side, we're creating competition by gimping players who are on top. And they will obviously take that in a bad way.

Blood. Blood everywhere. Everywhere, blood.
12 years ago  #7
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i wouldnt take it in a bad way. if it means more lower players moving up here and actually playing the game, im all for it

12 years ago  #8
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Originally posted by rog_ i wouldnt take it in a bad way. if it means more lower players moving up here and actually playing the game, im all for it

That's good to hear.

If we ever think it over and decide to implement it, I'm saying rog_ made us do it!

Blood. Blood everywhere. Everywhere, blood.
12 years ago  #9
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I am sorry but rog_ is not actually his name... it is gro_

12 years ago  #10
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Originally posted by hanako I am sorry but rog_ is not actually his name... it is gro_

org_ sounds better

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