expand quick items
SuperJuiceeasy on the staff to do fuck all and let us take the few seconds out and remove item an add another

what yall bitchin bout now,damn coc last 5 mins. smh
i read somewhere that the more ppl click their mouses the more servers can become overloaded. (not sure if true or not) so what if there was a way we could assign our quick inventory slots to take a certain number of items Like say i could set my slot 1 to take 2 of whatever item i put there, slot 2 could take 4 items, each time i click it. it would be a lot less clicking so maybe it could help out with this lag we have all been experiencing?
edit: as it is, each time i want to train, i am clicking 4 times on sw, 2 times on eds,plus the train button. not counting the clicking on icu etc... if the number of clicks has no effect on lag, then disregard this whole suggestion lol
Last edited by rog_ 12 years ago

edit: as it is, each time i want to train, i am clicking 4 times on sw, 2 times on eds,plus the train button. not counting the clicking on icu etc... if the number of clicks has no effect on lag, then disregard this whole suggestion lol
we already have that rog_aha
what u smokin?

Enable Multi-item Use..i dont smoke
im talkin in our quick inventory slots. you cant take multiple items without clicking on it multiple times. if they implemented this, you could set it up to take 2 eds each time u clickon the ed spot. 4 sw each time u click on the sw slot and so on...

wormdogg10edit: as it is, each time i want to train, i am clicking 4 times on sw, 2 times on eds,plus the train button. not counting the clicking on icu etc... if the number of clicks has no effect on lag, then disregard this whole suggestion lol
This was considered cheating If Im not mistaken.
This was considered cheating If Im not mistaken.
Clicking multiple times is not cheating. Scripts that auto-click are cheating.
rog_ makes a good point. However, there are other ways to reduce server lag.
Essentially, what causes the lag is that each time you click to use an item, the page refreshes, and the server loads that entire page, including your cell (for stat mods) and your user data. If we were to build "packages" that rog_ described, this would reduce reloading the entire page for every item used and instead load the entire page for each package use.
I really hate to move the game in this direction though. It's getting closer and closer to automating the training system.
Last edited by kingtommy 12 years ago
I really hate to move the game in this direction though. It's getting closer and closer to automating the training system.
This is whats up, back when there were 2 to 3 times the inmates on at the same time, we just dealt with it, wasn't that big a deal!
I have never seen the higher lvls, trying to figure out how to make things faster, and easier.
Work on the other Prison Staff, is all im saying.
Dont mean to Disrespect anybody, but Damnnnnnn

