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my training stats

12 years ago  #1
Level 29
Status: offline
Prison: South Dakota
Incarcerated: 15 years, 6 months
Posts: 954

What I mean by this is.  It would be nice to see what you have trained for the day or week  compared to the top 25. Would it be possible to put for only you to see maybe under the top 25 players for your prison?

Ahcheela

Columbus didn't discover America, we were already here. We discovered Columbus.
12 years ago  #2
Level 14
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Prison: South Dakota
Incarcerated: 13 years, 6 months
Posts: 762

you mean like have everyones stats on trainers list or what?or just see your own stats compared to the top like the gain difference between you and them

12 years ago  #3
Level 29
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Prison: South Dakota
Incarcerated: 15 years, 6 months
Posts: 954

we already have top 25 listed each week, so under that would be example 93 Ahcheela strength 0 speed 100,000, defense 0

Columbus didn't discover America, we were already here. We discovered Columbus.
12 years ago  #4
Level 14
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Prison: South Dakota
Incarcerated: 13 years, 6 months
Posts: 762

so it would be expanded?still don't get it

12 years ago  #5
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Gang: North Pole Warriors
Prison: South Dakota
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Originally posted by ahcheela we already have top 25 listed each week, so under that would be example 93 Ahcheela strength 0 speed 100,000, defense 0

if you want to see how much u have gained urself just look at the Training History picture in the gym?

“Classes will dull your mind, destroy the potential for authentic creativity.”
12 years ago  #6
Level 29
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Prison: South Dakota
Incarcerated: 15 years, 6 months
Posts: 954

yes I know that part, guess you missed the rank number part. Fuck it close the thread.

Columbus didn't discover America, we were already here. We discovered Columbus.
12 years ago  #7
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Originally posted by ahcheela yes I know that part, guess you missed the rank number part. Fuck it close the thread.

i get it its like highscore list on games they have top 25 then they have ##### wherever you rank up in comparison and score

12 years ago  #8
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1lboogie [K]22,000022.84 Mil22.86 Mil

2DemOlition [DR]3.16 Mil5.94 Mil9.14 Mil18.24 Mil

3lilzec4.07 Mil40,8379.63 Mil13.74 Mil

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20rjp123 [DBB]6,85614,3632.62 Mil2.64 Mil

21Shakedown [RS]8,05702.46 Mil2.47 Mil

22IAMYOUNGLORD002.13 Mil2.13 Mil

23GenghisKhan [SLA]02.10 Mil02.10 Mil

24kdawg187 [RS]1.01 Mil01.00 Mil2.01 Mil

25tabata [DR]119,364391,6181.31 Mil1.82 Mil

74Black_Star01542182145

like this right Ahch?

12 years ago  #9
Level 14
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Prison: South Dakota
Incarcerated: 13 years, 6 months
Posts: 762

if that is it then thats a good idea

12 years ago  #10
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Incarcerated: 15 years, 9 months
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Originally posted by ahcheela yes I know that part, guess you missed the rank number part. Fuck it close the thread.

No, don't close the thread. It was suggested before, but retards fucked it up last time by being retards.

Jesus Christ, it's a simple enough concept to understand. The only issues are time-related. Does staff have the time to put this into effect?

Well, it would require them to record stats and compare them every period, which seems simple enough from an outsider's perspective, but is really a question of how well they have their data protected, and how accessible it is,

Once again, from an outsider's perspective this seems to be a very simple task. Anyone in the game can retrieve the stats of any other non-staff player by spying.

However, the spy log returns the modified stats, so there's a deeper level of access where the spy action calls on an action that modifies the original stat, meaning that the original stat isn't directly called. This process could be mediated entirely by the database, and if so the staff probably wouldn't have a handy list or spreadsheet to look at and make comparisons from.

Even as such, a way around this would be to insert a second process to obtain the original stats by running the player's "modified" stats through as if the player had an empty cell. Note that if this is necessary, staff members either have some serious fucking trust issues or some really dank weed.

Anyway, if the stats are stored locally, as far as the staff is concerned, the easiest way would be to compare the numbers every period, sort the difference, and assign a rank to each player. That player would then have three additional values, which would be called and thrown onto the screen with the force of a baby penguin bitchslapping an intrusive whale from down the block.

Simple enough.

 

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