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Reduction of basic attributes....

15 years ago  #11
Level 23
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Originally posted by 91116
Originally posted by Slumdog
Originally posted by 91116 Sorry slum i have to agree with suzy as much as id like to see this happen it doesnt make to much sense, because some people put alot of time and money into getting there stats to how they are, weither it was criming eds and waters and any other items to train with or buying/paypalling eds and waters to train with, and even just the amount of time it took them to train

I think it would be more reasonable to have a gradual percentage reduction based on what lvl you are

Example

Lvls 1-8 would have no reduction

9-15 would have a 10% reduction

15-20 would have a 15% reduction

21-25 would have a 20% reduction

26-30 would have a 25% reduction

and so on

These numbers are just example numbers and mean absolutely nothing, i was just simple trying to get my point across, feel free to agree or disagree with what i said

I don't agree on this..... since all players attributes are reduced by the same percentage ,... and only their basic attributes (under the gym)) it will not change anything in regards to how much people have trained in the past or how much they have invested in their cells etc....

The stronger player now will still be stronger than the weaker player after the reduction ... since it a percentage reduction .. and for everybody...

Sorry if i didnt make this clear but the reductions i am talking about only affect new gains from training, not your previous gains, these

Lvls 1-8 would have no reduction

9-15 would have a 10% reduction

15-20 would have a 15% reduction

21-25 would have a 20% reduction

26-30 would have a 25% reduction

and so on

are just reductions of new gains you would get from training from now on........basically rather then every1 having to have a 32% reduction, or what ever it is

... Again I have to disagree (maybe its because I am an Engineer.. they always have to disagree... )...

I don't see how it is possible to reduce peoples max. gain with different percentages... since people have very different max. gains ... even within the same levels....

The change that was made today (the reduction in max. gain) is the same for everybody I was told... and the change is the approx. 32% reduction in max gain for everybody (if I am wrong and the percentage reduction is not the same for everybody then my idea also doesn't work)....

Looking backwards (and talk about how much time people have spent in the gym in the past or how much they have invested in their cells etc.) doesn't change the fact that reducing the max.gain by 32% will increase the training time by 32%... which is an advantage to the higher level players.... since now it will take even longer to catch up with these people... (if the difference is for example 10 mill. in strength under basic attributes between the high level player and the low level player then this will now take 32% more training time to train than before the change)...

...by reducing the basic attributes for everybody (only a one time reduction) by 32% (or whatever the number is).... then this training time disadvantage will disappear... without changing anything about how strong the players are...

If a player is 20% stronger than another player at the moment... then he will still be 20% stronger after the 32% reduction of the basic attributes...

     . Maybe you're strong, but you don't stand a chance .................. .  Feel the Power of a Viking Warrior....
15 years ago  #12
Level 29
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Gang: Evil Empire
Prison: Louisiana
Incarcerated: 17 years, 2 months
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Pointless thread. Gains have always been determined by your stamina and the 1:1 train rate for the prison you're in (i.e. if you trained in Putnam you'd gain more than you would if you trained in AZ with the same stats). The ONLY change that happened today was the 1:1 ratio was tweaked to make room for other prisons to slot in.

If anything at this point, lower levels have an easier time catching up to higher levels, contrary to all the theories being thrown around.

Get your stamina up and you'll be right back to the gains you were at before /thread.

15 years ago  #13
Level 23
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Prison: South Dakota
Incarcerated: 15 years, 11 months
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Originally posted by wormdogg10 Naw Slum my man I cant get down with anything taking foks hard earned stats away. Everything was done for a reason Now everybody just wait

It doesn't take away peoples hard earned stats (I wouldn't suggest it if that was the case... I have spent quite a lot of time in the gym myself to earn my current stats) since its a percentage reduction... the basic attribute numbers might be lower (by 32%) but compared to other players there will be no difference... since everybody's basic attributes are reduced by the same percentage...

     . Maybe you're strong, but you don't stand a chance .................. .  Feel the Power of a Viking Warrior....
15 years ago  #14
Level 39
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Gang: The V_GUNs
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Originally posted by Mufasa

Get your stamina up and you'll be right back to the gains you were at before /thread.

Woot woot... bigger cell please in new prisons...

15 years ago  #15
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Originally posted by Mufasa Pointless thread. Gains have always been determined by your stamina and the 1:1 train rate for the prison you're in (i.e. if you trained in Putnam you'd gain more than you would if you trained in AZ with the same stats). The ONLY change that happened today was the 1:1 ratio was tweaked to make room for other prisons to slot in.

If anything at this point, lower levels have an easier time catching up to higher levels, contrary to all the theories being thrown around.

Get your stamina up and you'll be right back to the gains you were at before /thread.

You trained using 203 energy, gained 374 defense and 17504 exp

mu i have not changed anything in none of my cells,iv lost at least 35 to 50% on trains.

the eds has went up and not available in jersey and putnam,no blunts in any prisons.

so is this what you mean by slots for new prisons?cause im confused.

15 years ago  #16
Level 23
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Prison: South Dakota
Incarcerated: 15 years, 11 months
Posts: 963

Originally posted by sp3k lol why are people confused by this? the suggestion makes perfect sense.

people would still be the same percentage ahead (in stats) than they were before the training changes. otherwise this is a VERY good update for previous power trainers. eg: folks with stats in the tens of millions will pretty much never have to worry about someone over-taking them. at least within the next year.

Anyways, mu knows where he wants the game to go so no point trying to persuade changes to new changes lol.

Personally I don't give 2 shits.. just carry on playing the best you can. Protesting gets you nowhere; you're a prisoner remember. not many rights for prisoners.

Yeah that was actually my (only) point by making this tread ... to give a suggestion on how to remove the additional training time percentage caused by the reduction of peoples max. gain... without "touching" anything else...

As Mu write about adding more stamina in our cells: Guess this will have the same effect since this will bring us right back to the gains we were at before the change.. and therefore no additional training time....

By the way:

I have no doubt that Mu (of course) knows where he wants the game to go... and I also expected that it had something to do with the future prisons .... (I like that is prisons and not prison.. )....

I wasn't trying to change or criticise what was done today... I like changes

Cheers...

Last edited by Slumdog 15 years ago

     . Maybe you're strong, but you don't stand a chance .................. .  Feel the Power of a Viking Warrior....
15 years ago  #17
Level 23
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Incarcerated: 15 years, 11 months
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Originally posted by hanako
Originally posted by Mufasa

Get your stamina up and you'll be right back to the gains you were at before /thread.

Woot woot... bigger cell please in new prisons...

Yeah that would be great...

     . Maybe you're strong, but you don't stand a chance .................. .  Feel the Power of a Viking Warrior....
15 years ago  #18
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Many of you are missing the point of this thread, it would be exactly what we need.

You hear words like "base stat reduction" and you immediately think its a bad thing, considering the changes today, a base stat reduction for everyone would be a good thing considering the gains we're getting. Its a simple matter of compressing the gap between the ones who already gained alot of stats.

I was trying to explain to people how it will be tough for someone, lets say a level 20 to reach up to the stats of a level 25+...

Even if theyre both given the exact higher/lower gains, and even if they both train for 10 hours each every day, it wouldnt change the simple fact that the higher level already gained tons of stats before the change happened.

Good one Slumdog.

15 years ago  #19
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In other words, this change would counter todays earlier change.

No loss, no whine (if you truly understand it)..

15 years ago  #20
Level 28
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it makes no sense because EVERYONE has already made the gains they've made using the same training methods. It's not like some people were given a training advantage over others. EVERYONE has had the same chance, so why punish people that's biggest crime is they found the game sooner or trained harder?

If I have 100mil strength, and you have 10mil, reduce both by 32%

Now I have 68mil strength and you have 6.8mil

Yes, the percentage difference is the same, but you're 28.8million closer to me, how is that fair?

 

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