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The Official Fight Night Thread!

13 years ago  #231
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Originally posted by kingtommy
Originally posted by SuperJuice
Originally posted by kingtommy The currently rules are basically: if you get KOd, you're booted. I might remove overdosing from items while in Fight Night, otherwise items are more of a hazard than they should be.

so i can go in with all large waters etc?? with out risk of over dose? sounds like a good plan if so

I said I might remove overdosing. You feelin', punk?

put down the tommy gun , come play your game in S-D then insult me .. i think removing the overdose is a good idea tho ,

13 years ago  #232
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Originally posted by SuperJuice
Originally posted by kingtommy
Originally posted by SuperJuice
Originally posted by kingtommy The currently rules are basically: if you get KOd, you're booted. I might remove overdosing from items while in Fight Night, otherwise items are more of a hazard than they should be.

so i can go in with all large waters etc?? with out risk of over dose? sounds like a good plan if so

I said I might remove overdosing. You feelin', punk?

put down the tommy gun , come play your game in S-D then insult me .. i think removing the overdose is a good idea tho ,

What about his guard badge? He could easily boost the stats on that and his own

13 years ago  #233
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im gonna buy everyones amens+items on the market for gamecash 1 min before we get thrown into the fight night

13 years ago  #234
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Originally posted by Demhelius im gonna buy everyones amens+items on the market for gamecash 1 min before we get thrown into the fight night

evil...

“Classes will dull your mind, destroy the potential for authentic creativity.”
13 years ago  #235
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Originally posted by Demhelius im gonna buy everyones amens+items on the market for gamecash 1 min before we get thrown into the fight night

i`ll list an ed for 10 mill then

13 years ago  #236
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Listing complete. Your listing will last for a maximum of 14 days, and must remain listed for a minimum of 24 hours before you can remove it.

13 years ago  #237
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Im not expecting anything to be changed now, but next week KT you might wanna consider replacing the.... "Damage done" (being HP) to a certain permanent amount for each level?

Considering that, some lowlevels got 90k+ HP while youll see other lvl 25+ with 100hp (thanks to the harry pothead pt2 DVD and a few other minus HP DVDs) - if that maks any sense.

Seeing as the high HP of a highlvl should be the reward if you manage to attack him, but if hes got the right DVDs in a person can lower their HP to a level 1's - which gives no reward for the player that manages to beat up another highlevel

edit:

How about, lets say beating up a..

lvl 30 = 100k points

lvl 29 = 95k points

lvl 28 = 90k points

And same thing should go for mugs maybe?

Lvl 30 = 20k

lvl 29 = 18k

lvl 28 = 16k

etc..

edit 2: and how about automatically filling up everyones HP the second they hit the fight night warehouse? If i wanted to exploit this i could technically lower my HP to 1% of my full HP bar only to give the players that beat me up a shitty "damage done" reward.

Last edited by DemOlition 13 years ago

13 years ago  #238
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Combat, at some point, will be re-worked so that fights don't so frequently end in a single hit. That should make the Potter DVD slightly less desirable. But until such a time as that comes, the current system should suffice.

Oh, also, I was thinking of a solution to the "But HP is pointless!" argument. Check it out:

Some gear (Let's call it Soap on a Rope) with the ability: At the start of battle, you have a chance to make them pick up the soap, inflicting 2,500 hp damage.

Last edited by kingtommy 13 years ago

Blood. Blood everywhere. Everywhere, blood.
13 years ago  #239
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Originally posted by kingtommy

Some gear (Let's call it Soap on a Rope) with the ability: At the start of battle, you have a chance to make them pick up the soap, inflicting 2,500 hp damage.

BEFORE any punches are thrown at all? haha sounds perfect

13 years ago  #240
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Originally posted by Demhelius
Originally posted by kingtommy

Some gear (Let's call it Soap on a Rope) with the ability: At the start of battle, you have a chance to make them pick up the soap, inflicting 2,500 hp damage.

BEFORE any punches are thrown at all? haha sounds perfect

Exactly. Battle starts. You get raped for a (comparatively) small amount of HP. Game over. HP is now useful.

Blood. Blood everywhere. Everywhere, blood.

 

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