The Official Fight Night Thread!
SuperJuiceput down the tommy gun , come play your game in S-D then insult me
.. i think removing the overdose is a good idea tho ,

so i can go in with all large waters etc?? with out risk of over dose? sounds like a good plan if so
I said I might remove overdosing. You feelin', punk?
put down the tommy gun , come play your game in S-D then insult me
.. i think removing the overdose is a good idea tho ,
What about his guard badge? He could easily boost the stats on that and his own
DemOlitionim gonna buy everyones amens+items on the market for gamecash 1 min before we get thrown into the fight night

evil...
“Classes will dull your mind, destroy the potential for authentic creativity.”

SuperJuicei`ll list an ed for 10 mill then

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DemOlitionIm not expecting anything to be changed now, but next week KT you might wanna consider replacing the.... "Damage done" (being HP) to a certain permanent amount for each level?
Considering that, some lowlevels got 90k+ HP while youll see other lvl 25+ with 100hp (thanks to the harry pothead pt2 DVD and a few other minus HP DVDs) - if that maks any sense.
Seeing as the high HP of a highlvl should be the reward if you manage to attack him, but if hes got the right DVDs in a person can lower their HP to a level 1's - which gives no reward for the player that manages to beat up another highlevel
edit:
How about, lets say beating up a..
lvl 30 = 100k points
lvl 29 = 95k points
lvl 28 = 90k points
And same thing should go for mugs maybe?
Lvl 30 = 20k
lvl 29 = 18k
lvl 28 = 16k
etc..
edit 2: and how about automatically filling up everyones HP the second they hit the fight night warehouse? If i wanted to exploit this i could technically lower my HP to 1% of my full HP bar only to give the players that beat me up a shitty "damage done" reward.
Last edited by DemOlition 13 years ago

Combat, at some point, will be re-worked so that fights don't so frequently end in a single hit. That should make the Potter DVD slightly less desirable. But until such a time as that comes, the current system should suffice.
Oh, also, I was thinking of a solution to the "But HP is pointless!" argument. Check it out:
Some gear (Let's call it Soap on a Rope) with the ability: At the start of battle, you have a chance to make them pick up the soap, inflicting 2,500 hp damage.
Last edited by kingtommy 13 years ago
DemOlitionSome gear (Let's call it Soap on a Rope) with the ability: At the start of battle, you have a chance to make them pick up the soap, inflicting 2,500 hp damage.
BEFORE any punches are thrown at all? haha sounds perfect

Some gear (Let's call it Soap on a Rope) with the ability: At the start of battle, you have a chance to make them pick up the soap, inflicting 2,500 hp damage.
BEFORE any punches are thrown at all? haha sounds perfect
Exactly. Battle starts. You get raped for a (comparatively) small amount of HP. Game over. HP is now useful.

First