question about creating protected amens
PsychoS...i'd guess that they would. i'm sure there's some sort of counter for how many of an amen are out there, and also a set limit for common, uncommon, etc... so as they're combined, and less available, the description will change. (e.g. almost unique = 1 to 50, very rare = 51-100, rare = 100-250, etc..)
It is possible for an item to change rarity. An item's rarity is based on how many are in the PB economy at a given time.
halfbakedOk thanks. Basically just wanted to check to make sure it worked both ways.. on thay note all you assholes need to start protecting your dumbells intill they are common so I can do it for cheap! Thanks hahaha
Mu can change the dynamics in a flash, all he has to do is put them in wardens office etc........ too much hard thinking
I protect Suzy26 so dont act a foolOk thanks. Basically just wanted to check to make sure it worked both ways.. on thay note all you assholes need to start protecting your dumbells intill they are common so I can do it for cheap! Thanks hahaha
Mu can change the dynamics in a flash, all he has to do is put them in wardens office etc........ too much hard thinking
The system works and it makes sense. If it's harder to come across the item in the community, obviously it's rarer than one that is commonly found.
And besides since when has Mufasa changed something just because people didn't like it? =P
Ok thanks. Basically just wanted to check to make sure it worked both ways.. on thay note all you assholes need to start protecting your dumbells intill they are common so I can do it for cheap! Thanks hahaha
Mu can change the dynamics in a flash, all he has to do is put them in wardens office etc........ too much hard thinking
The system works and it makes sense. If it's harder to come across the item in the community, obviously it's rarer than one that is commonly found.
And besides since when has Mufasa changed something just because people didn't like it? =P
I didnt mean because someone didnt like it, i meant he can if he likes like with the turkeys at thanksgiving.
I protect Suzy26 so dont act a foolI'm going to guess that yes, the items will change in status as more are taken out of circulation. I've seen the opposite apply on an item listed as "almost singular", when more became available, it changed in status. I would assume it works the opposite way as well.
Would be cool if mu shared some of how that works... Is it based on individuals that have the amenity, or total number of amenities in the game.

Would be cool if mu shared some of how that works... Is it based on individuals that have the amenity, or total number of amenities in the game.
Really?
Thread closed.
In case you missed it the first time.
To clarify, being in the economy is collectively based on how many players have them, and how many are available in the markets and warden's office.
Last edited by SangriaX 14 years ago
