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XP for Adam and Joe

11 years ago  #41
Level 35
Status: offline
Gang: Anarchy
Prison: South Dakota
Incarcerated: 14 years, 6 months
Posts: 3,565

this is off subject, but could we make crunchy crawdads diggable in the yard like the other items are?

11 years ago  #42
Level 39
Status: offline
Gang: The Revolution
Prison: South Dakota
Incarcerated: 16 years, 4 months
Posts: 3,544

Originally posted by rog_ this is off subject, but could we make crunchy crawdads diggable in the yard like the other items are?

cant be giving away to many items that reduce people od'ing

just had white eggs available in the last event, you could have stocked up on them instead of quitting the event 3 hours into it lol

"Wise men speak because they have something to say; Fools because they have to say something." ~ Plato
11 years ago  #43
Level 35
Status: offline
Gang: Anarchy
Prison: South Dakota
Incarcerated: 14 years, 6 months
Posts: 3,565

think about how often you dig up items in the sd yard. it would take hours and hours to stockpile any amount of crawdads

11 years ago  #44
Level 39
Status: offline
Gang: The Revolution
Prison: South Dakota
Incarcerated: 16 years, 4 months
Posts: 3,544

there are plenty of od reset/reduce items in the game, most people dont even use them, making them cheapre and more available will cause the power training problem to get even worse

"Wise men speak because they have something to say; Fools because they have to say something." ~ Plato
11 years ago  #45
Banned
Status: offline
Prison: South Dakota
Incarcerated: 15 years, 9 months
Posts: 4,961

Vintral, I don't think I've ever seen anyone comment on the amenity level requirements suggestion. What do you think about it?

11 years ago  #46
Level 19
Status: offline
Gang: Flying Pumas
Prison: Louisiana
Incarcerated: 15 years, 11 months
Posts: 156

A good idea, but a bit late.

Applying it now would take a long time just to balance level requirements, and in the end all it would do is screw over people who have collected amenities. It would have been nice if that had been done from the start, but it wasn't.

The barn door is open and the horses are gone.

11 years ago  #47
Level 35
Status: offline
Gang: Anarchy
Prison: South Dakota
Incarcerated: 14 years, 6 months
Posts: 3,565

Originally posted by Sun_Tzu there are plenty of od reset/reduce items in the game, most people dont even use them, making them cheapre and more available will cause the power training problem to get even worse

For those of us who crime solely for training cash, having crawdads cuts ur criming time ib half. It may raise training time a but, but they pribably create same amounr of load on the server

11 years ago  #48
Level 33
Status: offline
Gang: The Law Lifters
Prison: South Dakota
Incarcerated: 15 years, 4 months
Posts: 710

Originally posted by rog_ this is off subject, but could we make crunchy crawdads diggable in the yard like the other items are?

Let us bacc in to LA for a week vin.. that shit was dope.. we can stocc up on crawdads there plus we lose our stats so makes it more fair for low lvls..

As for lvl campers.. i think u should widen the lvl spread in the 4 lower prisons.. that will force ppl to train nd lvl up nd maybe theyll realize the shit aint half bad..

11 years ago  #49
Banned
Status: offline
Gang: Fuck You
Prison: South Dakota
Incarcerated: 15 years, 3 months
Posts: 5,941

Make a jail where all players can travel to it but at the cost of losing there stats like LA

11 years ago  #50
Level 37
Status: offline
Gang: Black Wall Street
Prison: South Dakota
Incarcerated: 14 years, 10 months
Posts: 856

Or make a jail where ppl games are done and only play one day a month

 

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