XP for Adam and Joe
make buyout from isolation 100x what it is
1k is way to cheap for 1 min in iso
there are too many items in the game as it is, people have more than they will ever/could use in the lifetime of their game play
but i like the idea of destroying runners, giving exp to joe/adam, and making it so people actually want/need to progress in the game and not just sit in place for months and months squatting and just using joe/adam down there in the lower prisons
"Wise men speak because they have something to say; Fools because they have to say something."
~ Plato
The abundance of money was something KingTommy and I had talked about long ago, where we had poked at the idea of putting a limit on things by making crimes harder to do if you spammed them. We called it suspicion level, every time you did a crime it went up. The higher it got the more likely you were to fail.
He had considered there to be too much cash floating around, and I believed him as he was more familiar with the PrisonBlock systems.
That data run was the first time I'd actually looked at numbers(...I like pulling data out of things to look at metrics), and that is a lot of money. Especially given there's not much use for it alone as you can't protect it due to the limited bank sizes. I can look at mugs going on and see millions of dollars going woosh around.
I shudder to think if I were to look at bank accounts.
In the end tinkering with that would have some large ramifications so it's not going to happen.
For the record, I'm not a huge fan of runners. But don't really see much gain in trying to destroy that social aspect of the game. Which would be incredibly easy.
*bumps up minimum level on every prison by 1*
Oops?
Last edited by vintral 11 years ago
V12DaBullyor just leave shit as it is.....
Where's the fun in that?
Who wants trap rates added to bottles of water again!?
V12DaBullybelieve me trap rates on bottles of water is no fun...that was a nightmare.
Maybe not for you.
But I sit there and sometimes wonder how people would react if everyone online was thrown into infirmary or iso for a few minutes for funsies.
V12DaBullyor.... remove the 10min time limit on mugs an attacks, now thats some fun
hell yeah add that again
“Classes will dull your mind, destroy the potential for authentic creativity.”

Or make it 60 minutes?
Done.
V12DaBullyi was thinking maybe reduce it to 5mins....... just a thought... or add higher infirm times from attackin or muggin or training. haha

